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Project Partners

Divelife
Connecting oceans through technology.



CUSTOMER
FIBA Europe
GUY
Web app - gamification
CURRENT PHASE
27 EU countries
THE CHALLENGE
FIBA distributed European funds without being able to measure whether they worked.
Connecting oceans through technology.
WHAT WE DID
Web app for teachers
Connecting oceans through technology.
Panel for federations
Connecting oceans through technology.
Gamification system
Connecting oceans through technology.
Audit of European funds
Connecting oceans through technology.
"It wasn't enough to just hand out the money. FIBA needed to know that basketball was truly reaching the children."

CURRENT RESULTS
A real pilot in 22 European countries.
22
Countries where the platform is active
27
Target countries in 2027: the entire European Union
5-12
Years, the age range
of the participating students
100%
Traceability of funds in accordance with EU standards
OUR STORY THROUGHT THE YEARS
The beginning
2021
5 founders, one market to explore, and Web3 as our first bet.
NBN23
SwishVerse for NBN23. First real product for a real league.
GLOBAL SCALE
Hoops4Schools for FIBA. Our first international-scale project.
2025 - NOW
TROQ, Divelife, Samsung, ViveEspaña. Disruption happens quietly.
THE PLATFORM
Four key functionalities for the entire ecosystem
Challenges and missions
Connecting oceans through technology.
Metrics Dashboard
Connecting oceans through technology.
Resources for teachers
Connecting oceans through technology.
Rewards system
Connecting oceans through technology.
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